Hey there,

it’s time for a quarterly reflection.

First, I wrote a super-long piece about everything that happened. It was helpful for my introspection, but it was not interesting. Believe me.

So I scratched it.

And now I’m sharing this relatively short n’ sweet version.

Let’s do it.

What’s the story of Q2?

It began by me priming my decision-making muscles and then taking a 3-week break from writing to figure out what do I want to do next in life.

And, to my surprise, I realized I want to:

  1. Pursue game design,
  2. and try living in an English-speaking country.

The catch being: I was broke.

No money, no party.

No money, no party.

So the plan was to get a job to make solid money doing something I enjoy. I was lucky because the studio where I worked a year ago was just looking for a lead designer for a 2-month project.

I took the job.

And that’s what I was doing for the last 2-and-something months: I led an innovation project researching and prototyping a new product for an unnamed client.

The biggest surprise was that what I expected to be a 3-4 days week job easily swallowed my full-time attention.

I wanted to keep writing and start exploring games months ago, but the amount of responsibility and endless pipeline of work waiting to be done with a fast-approaching deadline freaked out my brain, so it shut down all my attempts to focus on other things.

Access denied. Ask again later.

Access denied. Ask again later.

I realized that if I want to do a great job on the project, I have to give it my whole attention for those 2 months. So I did.

That’s why I’ve been so silent on the writing front.

Anyway.

Now I’m back. With enough money saved. Running wild and free again.

Wild and free, again.

Wild and free, again.

So let’s talk about what I’ll do next.

What’s up in Q3?

The first thing my body decided to do was shut itself down after the 2-month design sprint. So once I finished the project on 3rd July, I was exhausted for the next 5 days.

I needed rest, apparently.

God bless safety protocols…

God bless safety protocols…

So I played new games a lot, read a book, and procrastinated writing this reflection until after I’m feeling better.

Which is now.

So let’s look at plans for Q3.

Make games, a lot

In short: I will make games and talk about it.

Because the best way to learn anything is to do it a lot. No matter how much you suck at it at first. I can take some of my own advice here (which I got from others and they got it from others, etc., etc.).

  • Be bad to get good: Don’t worry about individual outcomes, focus on getting better first. The trick I use is to tell myself: “Okay, let’s make a bad game.” Because the first few will be very bad. That’s just a reality. And I can’t let my mediocrity stop me from improving. I’ll chew through my mediocrity.
Chew on!

Chew on!

  • Focus on quantity over quality: Finishing things is the name of the game when you start with anything. So I will probably set some improbably ambitious goal: like finishing 1 game every two weeks or something. It’s better to fire many arrows rather than get stuck aiming with the first one forever.
The 17th time is the charm!

The 17th time is the charm!

  • Write public reflections: Reflecting publicly on your creative process is a great way to learn faster. I’ve done that with writing, and I will do it with the game design too. But I’m thinking about maybe trying some form of video “design diaries” where I could better show the process than if I’m just writing about it. In any case, I need to dance with the fear of sharing my work in public.
I will do it anyways.

I will do it anyways.

My goal for Q3 is to figure out if designing games can work for me as a way to make a living (while enjoying the hell out of it). Maybe I’ll do it for the rest of my life. Maybe I’ll bounce off it and try something else with games. I don’t know yet. I have to try to know.

Move to [somewhere else]

Oh. I almost forgot about this.

Last time, I mentioned me and my girlfriend would like to try living in an English-speaking city. And I specifically mentioned Vancouver because there is a rich game design industry.

Things have changed a little bit here. It looks like we might go first to Amsterdam in September for at least 6 months. Lin wants to do a costume design course there. And I need to work on my game design skills before I can infiltrate myself into some cool game design studio, like Klei. And, until then, I can make games anywhere.

I think my need to move somewhere can be summarized as: I want a change of environment.

I really like Prague, but I’ve been here for almost 9 years. And it’s easier to start new things in new environments because there are no ghosts of my past selves.

Bye, my ghosts.

Bye, my ghosts.


Alright.

I have just a couple more admin stuff to mention:

  • I won’t send articles as emails anymore. I will only send an update with my new work here and now. It’s going to be mostly about me making games, which is different from what you signed up for. I won’t send it to you automatically. You can join in here.
  • I won’t take financial support for writing anymore. A few people chipped in every month to help me finance this website. I’m grateful for every dollar (really, thanks a lot). But I won’t be focusing on writing now, so it’s fair to stop the subscriptions. Done.

Aaand that’s it, I think.

As always, it would be a pleasure to get an email from you, even if we never talked online before. Making online friends is fun, and if you read my stuff for a while, you know me quite well. So I’d be glad to get to know you as well.

Hit me with an email.

Thanks.

Thanks.

Cheers.